![]() ![]() ![]() Magics that are good for duos: Creator, Fire, Healer, Plasma, Lightning, Acid, Earth, Pyro magic, Tidal, Chaos Theory You and your partner will have to eliminate all other duos to win. This is, in essence, free for all with a partner. Magics that are good for 4 teams: Creator, Plasma, Lightning, Acid, Earth, Pyro magic, Tidal, Chaos Theory This mode is a lot like 2 teams where you have to eliminate all other teams for your team to win. You have to be somewhat careful in 4 teams, because another team could flank you while your team is engaging in combat. Magics that are good for 2 teams: Creator (Obviously this magic is good for all modes), Healer, Brawler, Plasma, Lightning, Acid, Earth, Pyro magic, Tidal, Chaos Theory, Blood Magic water dna removed by plasma shield or sudden surge) water dna, adrenaline rush) and go short range with something like rock encase, but this is not as reliable because the damage reduction spells have very long cooldowns, and they either don't last a long time or can be removed by your enemies. Or you can take the risky approach which is to equip damage-reducing spells (e.g. Two teams is a very teamwork effort You want to do as much damage as possible to your enemies and heal your allies at the same time long ranged moves are very useful to stay far away from your enemies to not lose to much health. Tidal: Frost bite, Correctional water, Guided water, Water genesīlood Magic: Soul slip, Cell reconstruction, Auto-bandage, Life defense, Soul stealerĬhaos Theory: Punch of the beast, Total chaos, BMG lock, Adrenaline rush, War cry. Pyro Magic: Pyrotechnics, Fire dash, Magma steps, Heat radiation Lightning: Forward bolt, Lightning bolts, Lightning lag, Perfect storm, Blinding Flash, Lightning supply, Sudden surgeĪcid: Acid rounds, Acid walls, Acid pods, Acid blast, Acid path, Bounce pod, Poison pulseĮarth: Rock throw, Rock pillars, Earth grenade, Rock encase, Rock javaline, Volatile shield (You cannot shoot projectiles behind this), Rock armor (This will impair with your movement) Plasma: Plasma path, Plasma ball, Plasma turret, Plasma sting, Plasma shield, Danger zone Healer: Life restore, Flying health, Soul displaceīrawler: Hammer slam, Spinning blade, Spiritual punches (This heals you in war), Bullet lock, Call of the beast Water: Water prison, Ice spikes, Water DNA Spells that are good for War Mode (Yes, I am listing all of them, so this might be long): Here are some strategies for War Mode aka Sector Nightfall. ![]()
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